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My Dream Fantasy League

By Fantasy Football, Gaming No Comments

I started playing fantasy football around 2004.  At the time, I wasn’t much of a NFL fan.  In fact, hockey was my only sport.  I had won my hockey league three years in a row and was convinced to try something new.  Knowing next to nothing about football, I picked up a magazine just in time for my first fantasy football draft.  There is no way I could have known then just how much fantasy football would shape my life.  I certainly never thought I would make a living because of it.

Back to my first draft.. I was picking middle of the pack somewhere.  Seventh or eighth if I recall.   Looking at my trusty magazine, the next best available player was Michael Vick.  Pre-controversy, Vick had a major injury the year prior but came back late in the season with some record breaking performances.  He was expected to do great things.  To me, he was just an unknown athlete playing a sport that I barely understood.

A few weeks later, a shipment of NFL t-shirts showed up at the office.  One of our colleagues had sent them to us.  I was confused as someone threw an Atlanta Falcons t-shirt at me.  My confusion was answered with “I assume you’re a Falcons fan since you drafted Vick”.   Well, I wasn’t at that point but you have to pick a team someway, so that is how I became a die-hard fan of the Red, White and Black.

What does this have to do with anything?  Well, needless to say, I got really in to football.  So much that I went from watching ~100 regular season NHL games a year to zero.  I only watch playoffs and even then, rarely when my beloved Flyers aren’t playing.  I got serious about our fantasy football league and loved the routine of doing weekly research, waivers, trades and getting together on Sunday’s to see how it all plays out.

In 2011, I got really serious and spent considerable time researching various league formats.  I drafted by-laws for a dynasty league that I planned to start in 2012.  Unfortunately, when 2012 rolled around, I was beginning to consider starting Open Gaming Solutions and running a start-up didn’t jive with spending untold hours on creating an experimental fantasy football league.  Sadly, this project has yet to get off the ground.

Recently, I had a discussion about dynasty leagues and the old by-laws came up.  I managed to find them on an old google drive and decided to post them here.  Perhaps someone else can use it as inspiration to create their own high commitment league.

 

F&F Big League

League By-Laws

DRAFT – December, 2011

 

1.0 League Information

 

The league will contain two (2) divisions each containing six (6) franchises.  Owners of Deep End teams will have first right of refusal for the original 2012 franchises. Additional clubs will be granted to individuals approved by 2/3rds of the current ownership.  This league uses a Head to Head format with a large prize designated to top point getter.

 

2.0 Entry Fee

 

 2.1 The entry fee for a franchise is $200 per year the franchise plays.  

 

 2.2 Fees

 

  2.2.1 Fees are due prior to the rookie draft each year or when a trade is made involving future year draft picks.  

 

  2.2.2 If a fee is unpaid at the time of the rookie draft, the franchise will be forfeited until a new owner is found.

 

  2.2.3 If a trade is made involving future draft picks, the team trading the picks must immediately pay 50% of the entry fee for each year’s pick before the trade will be approved.

 

3.0 Rosters

 

 3.1 Rosters will consist of 22 active spots, 2 Injured Reserve (IR) spots and 3 Practice (Taxi) spots.

 

 3.2 Starting lineups consist of 1QB, 2RB, 2WR, 1TE, 1PK and 1DEF.

 

 3.3 Active Rosters

 

  3.3.1 Every player on a team’s active roster must have an assigned contract.

 

 3.4 Injured Reserve

 

  3.4.1 A player can be placed on injured reserve (IR) if their team has placed them on their IR list, Physically Unable to Perform (PUP) list or if the player is suspended.

 

  3.4.2 A player on the IR list does not count towards a franchise’s salary cap.

 

  3.4.3 A player on the IR list must be moved back to the active roster once they have played a game in the NFL.

 

 3.5 Practice (Taxi) Squad

 

 3.5.1 A franchise can maintain up to three (3) players on a practice squad.

 

 3.5.2 Only players with less than 8 NFL games experience (regular or post season) can be on the practice squad.

 

 3.5.3 Players on the practice squad do not count towards the franchise salary cap.

 

 3.5.4 A player can be promoted from the practice squad to the active roster at any time as long as the move does not exceed the active roster limit.  A player can be demoted back to the practice squad as long as they have played less than eight (8) NFL regular season or playoff games.

 

4.0 Drafts

 

 4.1 Initial Draft

 

  4.1.1 The initial F&F Big League draft will take place in August or September, 2012 and include all free agents and rookies for the 2012 season.  There are three phases to the draft. The Auction Draft, Nominated Bidding and the Serpentine Draft.

 

  4.1.2 Auction Draft: The first 15 rounds of the draft will be in a poker auction format where an auctioneer will call out each player’s name in turn.  Open bidding begins by the franchise with the first “draft pick” and is succeeded by each franchise in turn in a serpentine order.

 

  4.1.3 If a franchise does not bid on a player, they are unable to place a bid on that player in any subsequent bidding round and is therefore ineligible to draft that player.

 

  4.1.4 A bidding round consists each franchise having one chance to bid on a player.

 

  4.1.5 Bidding continues until a round completes with no further bids.  At which time, the franchise with the highest bid has drafted the player.  The winning bid amount will now count towards the franchise’s salary cap.

 

  4.1.6 The bidding order will be determined by the franchise owners.  The commissioner will randomly choose draft choices. The franchise with the highest choice gets to choose when they will draft.  The second choice chooses second and so on until all twelve draft spots are chosen.

 

  4.1.7 Nominated Bidding: After round 15, if any player is not called out for auction that is desired to be openly bid on by a franchise owner, each owner in turn can suggest a player to be auctioned.  This will use the same draft order as the bidding. This will continue until no new names are brought forth.

 

  4.1.8 Serpentine Draft: After the nominated bidding is complete, a traditional serpentine draft takes place until all rosters have 25 players.  Players drafted in the serpentine bidding process are each given a value of $1. The bidding will use the same draft order as the auction, however any franchise with a greater number of players will not participate in the serpentine draft until the number of players on each team is even.

 

 4.2 Rookie and Free Agent Drafts

 

  4.2.1 A rookie draft and free agent auction draft will take place each year prior to the opening kick-off.

 

  4.2.2 All rookies are available in this draft.  Contract values are assigned as denoted in section 7.

 

4.2.3 The rookie draft will contain 3 rounds.  A two minute timer will be in effect.

 

  4.2.4 A Free Agent poker auction draft follows the rookie draft where all free agents and un-drafted rookies are available.  This draft follows the same format as the initial draft with the Auction lasting 3 rounds followed by Nominated Bidding. There is no serpentine draft component of the free agent draft.

 

  4.2.5 The draft order for the rookie and free agent drafts are determined by the winning percentages of the prior season (Worst to Best).  Tie breakers are total points, then Head to Head record. The rookie draft is in a standard format and the auction draft in a serpentine order.

 

5.0 Player Moves

 

 5.1 Waivers

 

  5.1.1 Waivers will use a blind bidding process where blind bidding is in effect from kick-off of the first weekly game to 7AM Pacific time on the following Wednesday.

 

  5.1.2 Players are available first come, first serve until kick-off of the first game the following week.

 

  5.1.3 Waivers end at kick-off on week 17.

 

  5.1.4 All players picked up from waivers must be assigned a contract by posting on the league message board the name of the player picked up and the length of the contract assigned prior to their first game.

 

 5.2 Player Drops

 

  5.2.1 If a player under contract is dropped, they immediately become a free agent and available in the next blind waiver bid.  A dropped player must go through a blind waiver bid and can not be picked up during the first come, first serve FA period.

 

  5.2.2 If a player under contract is dropped in the off season, they are available in the next free agent draft.

 

  5.2.3 A dropped player under contract will free up the salary cap space for the franchise that dropped the player.  However, there is a penalty of 50% of the contract value assessed to the franchise’s salary cap for that year.

 

  5.2.4 A player who retires and their age plus remaining contract is 35 or less, will not count towards the salary cap.

 

  5.2.5 If a player retires and is dropped by the franchise and the player “un-retires” prior to the start of the season, the original owner may free up roster space and have the retired player back under the contract they had when they were dropped.  This is known as the “Favre” rule.

 

 5.3 Trades

 

  5.3.1 Trades are allowed and encouraged.  All trades must be approved by the commissioner.  Only trades with clear evidence of collusion will be rejected.   It is not the commissioner’s place to assess trades for any other reason.

 

  5.3.2 Trades between franchises must ensure that each franchise involved remains under the salary cap.  All contracts remain with the players involved in the trade.

 

  5.3.3 Trades can involve players and draft picks up to two years in the future.  Note that 50% of the franchise future league dues are payable upon completion of a trade involving a future draft pick.

 

  5.3.4 Off season trades can begin the day after the Superbowl.  Off season trades will not be approved by the commissioner until the following years dues are paid.

 

  5.3.5 The trade deadline is the kick-off of week 11.

 

6.0 Schedule and Scoring

 

 6.1 Schedule

 

  6.1.1 A thirteen (13) week regular season will take place with each team playing their divisional opponents twice each and three (3) opponents from outside the division.

 

  6.1.2 Divisions will not change unless league expansion occurs or unless a rule change is voted in the off season by 2/3rds of franchise owners.

 

 6.2 Playoffs

 

  6.2.1 The two division winners are (AFC and NFC) are given a first round bye  in the playoffs. The next 2 teams in each division are awarded wildcard spots and player each other in week 14.  

 

  6.2.2 In week 15, the winner of the NFC wildcard game plays the NFC #1 seed (NFC Championship).  The winner of the AFC wildcard game plays the AFC #1 seed (AFC Championship).

 

  6.2.3 In week 16, the winner of the NFC plays the winner of the AFC for the league championship.  The loser of the NFC Championship plays the loser of the AFC Championship to determine 3rd place and 4th place.

 

  6.2.4 Ties will be broken as follows: If, at the end of the regular season, two or more clubs in the same division finish with identical won-lost-tied percentages, the following steps will be taken until a champion is determined.

 

Two Clubs 1. Winning percentage 2. Head 2 head record 3. Division record 4. Strength of schedule, (most points against) 5. Total Points 6. Victory Points 7. All Play Record 8. coin flip

 

Three or More Clubs (Note: If two clubs remain tied after third or other clubs are eliminated during any step, tie breaker reverts to step 1 of the two-club format). 1. Winning percentage 2. Head 2 head record (total wins between the teams tied) 3. Division record 4. Strength of schedule, (most points against) 5. Total points 6. Victory Points 7. All Play Record 8. coin flip

 

 6.3 Scoring

 

  6.3.1 World Championship of Fantasy Football (WCOFF) scoring will be used to two decimal places.

 

Offensive Scoring

Event Range (Low-High) Points
Number of Passing TDs 1-10 4 points each
Passing Yards 1-999 0.05 points each
Pass Interceptions Thrown 1-10 -1 point each
Passing 2 Pointers 1-10 2 points each
Number of Rushing TDs 1-10 6 points each
Rushing Yards 1-999 0.1 points each
Rushing 2 Pointers 1-10 2 points each
Number of Receiving TDs 1-10 6 points each
Receiving Yards 1-999 0.1 points each
Receptions 1-99 1 point each
Receiving 2 Pointers 1-10 2 points each
Length of Field Goal Made 1-30 3
Length of Field Goal Made 31-99 0.1 points each
Extra Points 1-20 1 point each

 

Defensive Scoring and Special Teams

 

Event Range (Low-High) Points
Number of Punt Return TDs 1-10 6 points each
Number of Kickoff Return TDs 1-10 6 points each
Number of Defensive Fumble Recovery TDs 1-10 6 points each
Fumble Recoveries (from Opponent) 1-99 2 points each
Number of Interception Return TDs 1-10 6 points each
Interceptions Caught 1-99 2 points each
Number of Blocked Field Goal TDs 1-10 6 points each
Number of Missed Field Goal Return TDs 1-10 6 points each
Number of Blocked Punt TDs 1-10 6 points each
Sacked a QB 0-99 1 point each
Safeties 1-10 2 points each
Total Points Allowed 0-0 5
Total Points Allowed 1-5 2
Total Points Allowed 6-10 1
Total Points Allowed 11-99 0

 

7.0 Contracts and Salary Caps

 

 7.1 Contracts

 

  7.1.1 All players on the active roster must have a contract assigned.

 

  7.1.2 When a player is acquired, they can be assigned a contract from one (1) to four (4) years.  No player can have a contract for more than four years.

 

  7.1.3 Players acquired during the initial draft must be assigned a contract within one week.  No player additions or drops can occur until all initial contracts are set. If an owner does not establish their contracts within one week, all of their player’s contracts will be set to one (1) year.

 

  7.1.4 Players acquired at the initial draft auction, the free agent auction or from waivers contracts are valued at the acquiring price.

 

  7.1.5 Players picked up during the first come, first serve phase of waivers are valued at $1.

 

  7.1.6 Rookies can be assigned to the Practice Squad without a contract.  If a rookie is immediately assigned to the Active Roster, they are assigned the following values: Rookie players drafted in round 1 of the Rookie and Free Agent draft are automatically given a value of $4, Round 2 they are given a value of $3, Round 3, $2 and in Round 4, $1.  

 

  7.1.7 If a rookie is promoted from the practice squad to the Active Roster in his first or second year on the Practice Squad, they can be assigned a multi-year contract.  If they are promoted in their third year on the Practice Squad, they can only be given a one year contract. Rookie’s promoted in their first year on the practice squad are given a value of $3.  In their second year, they are given a value of $2 and in their third year, a value of $1.

 

  7.1.8 Teams are able to have at any time, up to two (2) players designated as franchise players.  A player designated as a franchise player may have their contract extended for up to four (4) more years.  The player continues to be designated as a franchise player for as long as they play for the team which designated it under the same contract.  All franchise tags must be assigned by May 31st each year. The new contract length must be posted to the league message board at this time.

 

  7.1.9 All contracts expire on May 31 on their respective years.

 

  7.1.10 Player salaries escalate at a rate of 15% per year.  Salaries will escalate on June 1st of each calendar year. Each franchise will then have one (1) week grace period to get under the salary cap by way of trade or contract expiration.

 

  7.1.11 Contracts are granted to players by posting on the league message board the player’s name and contract years granted.  This is the case for all drafts, waivers and franchise tags.

 

  7.1.12 Reconciliation: If a rookie player finishes in the top 10 for their position, they are automatically granted a bonus by having their salary double.  Any player that finishes in the top 10 of their position two years in a row, must make at least the average of the top 10 players. If their current salary does not reflect this, it will be bumped to the minimum.

 

 7.2 Salary Caps

 

  7.2.1 The salary cap is set at $120 per franchise.  Salaries must be in increments of $0.50 starting at $1.

 

  7.2.2 The cap has been set at this amount because it mimics the NFL cap of $120 Million thus somewhat providing a benchmark for player values and secondly that the average team’s top 23 players make approximately $85 Million which leaves room for Team Defenses and Waiver acquisitions.

 

  7.2.3 At the commissioner’s behest, the salary cap may be under consideration during each off-season and subject to a league vote.  2/3rds of franchise owners must approve any change to the salary cap.

 

8.0 Prizes

 

 8.1 Prizes will be awarded as follows:

 

League Dues = $200 x 12 =  $2,400

Site & Trophy – $100.00

Survivor Winner – $100.00

1st Place (35%) – $770.00

2nd Place (20%) – $440.00

3rd Place (15%) – $330.00

4th Place (10%) – $220.00

Most Points (not winning) (20%) – $440.00

————-

$0

 

9.0 Other

 

 9.1 Rule Changes

 

  9.1.1 Rules should all be covered off on the MyFantasyLeague.com league site or within these by-laws.  Where a rule is not covered, the commissioner will make a determination one time and the rule will be addressed in the off season at the annual council of owners.  By-laws can not be changed mid season.

 

  9.1.2 Each year, the commissioner at their sole discretion may bring forward rule changes to be put to a league vote.  Any change to the league rules must have the support of 2/3rd of the owners. Votes will take place at the annual council of owners and may be issued via proxy if unable to attend.  Proposed rule changes should be brought forward during the off season.

 

  9.1.3 An owner may sell or give his franchise to another interested party as long as the price is reasonable and the new owner is approved by a majority of the league ownership council.

 

  9.1.4 Purposefully making your team uncompetitive due to negligence, disinterest or if out of the playoff hunt is considered tanking.  The first infraction will receive a warning, the second loss of draft picks and third, removal from the league.

 

  9.1.5 The league is meant to be fair and above all fun.  Smack talk is encouraged as long as it is legal.

 

 9.2 Expansion

 

  9.2.1 The league may only expand if 2/3rds of the council of owners support it.  In the case of expansion, the expansion teams will conduct a 20 person draft from all free agents and rostered players not designated with a franchise tag.  No team can lose more than two (2) players to any one team. The expansion teams will also draft first in the Rookie draft, their order being determined randomly.

 

 9.3 Leaving the League

 

  9.3.1 Intentions to quit the league should be given no later than June 1st to allow the league enough time to find a suitable replacement owner.

 

 9.4 Important Dates

 

August – Council of Owners Meeting

August/September 2012 – Initial Live Draft (25 Rounds!)

One week after inital draft – Contracts must be set

September – Week1 (Waivers Begin)

Week 11 Kick-Off – Trade Deadline

Week 14 – Playoffs Start

Week 15 – Playoffs Semi-Finals

Week 16 – League Championship

Week 17 Kick-Off – Waivers End

Day after Superbowl – Trades open

May 31st – Franchise Tags/Contract Extensions/Current Contracts Expire

June 1st – Contracts increase by 15%

June 8th – Franchises must be under salary cap

August/September – Rookie Draft and Free Agent Auction

One week after rookie and free agent drafts – Contracts must be set

 

My long history with gambling

By Featured, Gambling, Gaming, Lottery No Comments

Sometimes I think it was inevitable that I ended up in the gambling industry, or more commonly referred to as the gaming industry.  A term that has brought mass confusion since video gaming became a thing.

I grew up in New Brunswick with tales of my Grandfather (Charlie), and his brother disappearing for two day card games.  I recall stories of winning various odd items including livestock (Granddad didn’t have a farm) and a small plane (he didn’t fly).  I don’t recall hearing stories of losses, but I’m sure there were plenty to be had.  One story in particular that stands out is they won a horse during a poker game.  At this time, my Grandfather lived in a downtown house with no facilities for livestock.  The horse roamed the backyard and was welcome in to the kitchen, much to the chagrin of my Grandmother.  This turned out to be the first horse of many.  The family eventually moved to a farm and continued to amass horses.  The family eventually getting in to equestrian riding and harness racing.

I believe many of those card games took place at a gentleman’s club called the City Club.  A facility where business owners gathered to drink whiskey and undoubtedly get away from their families.  This likely sounds terrible to many but this was late 70’s/early 80’s, it was a different time.  An era much more closer to “Mad Men” then you would think the 80’s would be.  Although children were generally discouraged from being at this club, on occasion my sister, cousin and myself were invited in.  You could only leave your kids in the car so long, even in the 80’s.   These were always magical days for us.  There was a huge banquet room with a giant TV (maybe 25″) which had all the channels (about 13).   Compared to our 19″ TV at home with 2 channels, this was heaven for an 80’s kid.  There were also various games like bar top shuffleboard that kept us busy.  Most intriguing to me was the games room.  A small room in the back that had a handful of slot machines.  Our goal as kids was to have as much fun as we could on these special days without being seen or heard by the “grumpy old businessmen”.  One day when I was about 5 or 6, there must have been some credits left in one of these slot machines.  My cousin and I, enamoured by the flashing lights, were randomly hitting some buttons.  Suddenly, coins started falling out of the machine, loudly clanging against the metal tray.  We had never seen so much money in our lives.  In retrospect, it was likely about $10 in quarters.  To our small minds, it seemed like a massive treasure.  Needless to say, our goal of being unseen and unheard was a failure. Some old guys came in to investigate the noise.  It was all a bit surreal for me and certainly led to many questions.  I had never seen a machine just give out money as ATMs were still a few years off.  Sadly, they didn’t let us keep the money and I think we were in some mild trouble for playing in the games room but the flashing lights and sound of coins falling from heaven, stuck with me.

I spent much of my youth on Thursdays and weekends at the harness racing track.  Gramps would drive his car right up to the track with the rest of the horse owners.  My Mom would occasionally sell tickets and my Dad was the photographer that took pictures of the winning horses.  With everyone busy, us kids would often wander the stables, sometimes watch the races and spend countless hours picking up losing ticket stubs.  The excitement of horses running around the track, the jubilation, or cursing of the winners and losers are sights that I’ll never forget.  Perhaps the most fun were the celebrations in the stables whenever one of “our” horses won.  Everyone enjoying themselves, drinking some beers and congratulating our jockey, “Johnny”.  Christmas break was often spent in Florida where my Grandparents wintered, racing the horses at Pompano to escape the Canadian winter and the short track season we had.

My last trip to the track was when I was 14.  I had moved to Ontario by then and was back visiting the family for a couple of weeks in the Summer.  My cousin (12) and I realized that for the first time, we could actually bet on the horses.  The betting age was 14.  Like I said, it was a different time.  We had little luck for most of the program but in race 7, hit a trifecta (they called a triactor) and turned $2 in to $400 and change.  Once again, it was my cousin and myself striking it rich, further cementing my love of horse racing and gambling.

A couple of years earlier, I was visiting my other Grandparents in Nova Scotia.  They were both heavily involved with the local legion and my Grandmother was a mainstay at the weekly bingo night they had.  The minimum age for playing Bingo at the time was 12 so instead of leaving me home alone, I was dragged to Bingo and given a few cards to dab away at.  Midway through the night, I won not one, but two full card jackpots in a row, totaling almost $600.  Collecting my cash to the jeers of dozens of angry older women was both scary and exhilarating.  I used the funds to buy a high-end walkman on my way back to Fredericton.  I probably pissed the rest away on candy and coca-cola.  Perhaps this is when my affinity for gaming was born…

I lived my teen years in Thunder Bay, Ontario.  A nice place in the Summer.  That’s all I have to say about that.

At the age of 14, I got a job working at a bingo hall.  Mostly selling coffee and snacks but occasionally selling bingo cards as well.  The best nights were when somebody won on a card that you sold them and kindly gave you $10 or $20 to share their winnings.  It wasn’t quite gambling as I never had to put anything in but my time, but the rush of winning was the same.

When I was 16, I was finally able to drive and afforded the freedoms that came with it.  My buddies and I would frequently miss a bit of school and drive down to Grand Portage, Minnesota.  It was about a half hour drive from Thunder Bay and there was a border casino there.  The gambling age at the time was 16 and we would head down for a couple of hours in the afternoon and play the slots.  We were still too inexperienced to try the table games.  Occasionally we would hit for a couple of hundred dollars.  Our goal was always to win enough to buy our girlfriends something nice on the way back home.  Looking back now, the fact that a few high school kids could drive across the border and legally gamble astounds me.  In this post-911 world, such things would never happen.

After high school, I moved to British Columbia.  I came out for the Summer with plans to move back, but the beautiful BC landscape and climate seduced me.  With little plans after high school, I ended up in an IT program at the local university.  IT was hot at the time with the tech boom looming and it seemed like a reasonable way to make a decent living.  Being in a tech program during the advent of the Web, I was a pretty early adopter to what we now just call the internet.  I’d wager I was one of the first few thousand, perhaps hundred people to ever try an online casino.  Khanawake was early in their efforts to become an online gaming powerhouse and some admittedly dodgy online casinos began operating from there.  I had my first taste and scare of online casinos when I won a paltry sum of about $120.  Deciding not to press my luck on a questionable site, I tried to cash out via cheque.  It took two months and many emails with support to get that money, although it did finally arrive.  I quickly learned that online casinos were going to be huge.  And that there would be many shady ones.

One of the largest employers in town was the provincial lottery corporation.  A government owned entity that conducts the lottery in the province.  Lotteries, although considered gambling, never excited me too much.  However, this company was interesting as it had recently been put in charge of all gambling in the province.  Including land-based casinos, bingo halls and of course, lottery.  During university, it was always my goal to work for the lottery corporation.  Instead, fate plunged me in to a tech job at a very large forestry company in town.  I spent the first five years of my career doing various roles for this 40,000+ employee company.  Starting in their Canadian head office working on the Order/Invoice system and eventually moving to system administration, server and desktop support  and culminating in web development. I was offered a position in the US to be a founding member of the newly formed eCommerce team but decided to stay in Kamloops and thus, looking for a job.   The lottery company had recruited me about a year earlier but at the time, they unfortunately couldn’t match my current salary.  This time, I approached them and was able to negotiate a lateral move.  Although I wasn’t making any more, I was staying where I wanted and was finally in the gambling field.   My timing could not have been better as the lottery itself was beginning to work on offering online gambling and I was able to get in on the ground floor.

I was lucky enough to be a founding member of what we called the eGaming team.  Our mandate was to bring gaming online in British Columbia.  We started slow by offering various lottery games on the web and quickly accelerated to offering various games such as Bingo, Table Games, Slots, Mobile and eventually, networked poker in conjunction with other Canadian lotteries.  I was able to spend the better part of a decade at the centre of the most advanced, government regulated online gaming in North America.  An achievement that still stands today.  No online gambling venture sanctioned by the host government has been as successful in North America as British Columbia.  They truly are a team of innovators.   During this decade, I was able to travel to Europe on a number of occasions as the Europeans have consistently embraced online gaming and have fantastic regulatory frameworks in place.  I was also able to work with a number of online gaming companies throughout this period and made many friends along the way.  The gambling industry truly is something special and an industry where there are more “frenimies” than true competitors as almost everyone ends up working together at some point.

During this time, like many, I was enamoured with the poker boom.  I played a lot of online poker.  Diverting myself from Sunday football to use up my qualifiers in the big PokerStars or FullTilt tournaments.  Poker was always good to me and I vastly enjoyed the time I played.  But, it eventually started to become a bit robotic and work-like and after Black Friday, the contests were never the same.  The events that took place leading up to that day were further proof that any form of online gambling needs to be highly regulated.  With gambling, there is too much money at stake to not have impartial regulators.

It was in late 2012 that I decided that I had given all I had in advancing online gaming in British Columbia.  Although the team continued to innovate, I felt that I had more to offer by expanding my personal scope.  So in early 2013, myself and a few others from the gaming industry started Open Gaming Solutions.  Our goal was to offer online gaming services to regulated jurisdictions.  We bring startup methodology to the gambling world and strive to turn new gaming ideas to proto-types within weeks and to money making products shortly after.  Our fail-fast approach was created based on our own failings in the past, where new ideas required brand new development and painfully long development and certification cycles.  We envisioned a multi-use platform that facilitates rapid development of new games with minimal re-certification time and expense.   The past 5 years have been an amazing journey.  We utilized our platform  to ingrain ourselves in the growing fantasy sports industry and to become a global leader in white-label fantasy sports solutions.  We have worked with most of the largest gambling technology providers in the world and are consistently on the forefront of new development in the gaming space.

My journey in gaming is a tale 30 years in the making and I can honestly say, I’ve loved every minute of it.  I realised that it is part of my core being and will always have some part of my life.  I rarely gamble much these days, limiting myself to some season-long fantasy sports and hitting the tables a few times a year in Vegas or at a local casino.  But I still feel the same level of exhilaration that I always have.

I tell this tale to kick off my blog as I wanted to truly reflect on my long history with gambling.  Some may take the moral of this story is that you should keep your kids away from gambling and that the age limits when I was a kid were far too low.  This is probably good advice.  It’s  hard to say where I would have ended up without that exposure.  However, my Grandfather lived  a good life and I have lived a good life.   Gambling in one form or another has sustained my wonderful family for the past 25 years.   Gambling is as old as time and people will always wager when there can be multiple outcomes.  The act is not a sin, but to gamble recklessly is.  So always gamble responsibly and never bet more than you can afford to lose.  Good luck at the tables.